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PostPosted: Wed Nov 17, 2010 10:17 pm 
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http://www.games-workshop.com/MEDIA_Cus ... ion1_1.pdf

Just a few goodies

Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties.


Q: During the first turn of the game does a scout move
count as the preceding Movement phase when working
out any saves from shooting, for example the 3+ cover
save from turbo-boosting, and the to hit rolls in combat
against vehicles? (p76)
A: Yes.

Q: If only some of the models in a unit have the Stealth
special rule, does the whole unit benefit from the +1 cover
save? (p76)
A: Yes. In effect the ones with the Stealth special rule
ensure their colleagues also find good places to hide.

HELLO TELLION! :mrgreen:

Q: If a unit is in reserve, and it has an ability that occurs at the start of a turn can they use that ability on the turn they arrive? (p94)
A: No. Unless specifically stated otherwise.

No more arguing that your seer council on bikes can't cast fortune the turn they turbo onto the board (Not that anyone in the shop has tried to pull that)


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PostPosted: Wed Nov 17, 2010 10:32 pm 
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Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties.

So its been fixed. Sorry eldar players. Its the same Turn, and not movement phase.


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PostPosted: Wed Nov 17, 2010 11:47 pm 
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First angelo is mad he can't kill my Necrons and now he's going to be mad about this. Oh sad time ahead.

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PostPosted: Thu Nov 18, 2010 12:14 am 
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EricU wrote:
Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties.

So its been fixed. Sorry eldar players. Its the same Turn, and not movement phase.


Which leads the question now of is this the player turn or game turn?
If it's by player turn, there is no difference than how we have been playing it.
If it's by game turn, then it just causes us problems if we go first. If we go second, its a different game turn on our opponents shooting phase, and hence no different than how we play now.

I believe this would just confirm the whole immobilized on flat out move = dead guys and "Whoops, my fire prism scattered and blew up my wave serpent" = dead guys.


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PostPosted: Thu Nov 18, 2010 2:59 am 
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Sabb wrote:
Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties.


By how the BRB defines the term turn I would say that this refers to 'player turn'.

In the BRB, top right of page 9, it says "Whenever a rule uses the word 'turn' both in this rule book and in the Codexes, it means 'player turn', otherwise it will clearly state 'game turn'." So by that the FAQ is referencing player turn since it did not specifically state 'game turn'.

Therefore if a fast skimmer gets taken down on my opponent's turn, after moving flat out, the occupants just suffer the results of whichever destroyed result killed the skimmer.


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PostPosted: Thu Nov 18, 2010 9:51 am 
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You know, I never noticed that on page 9, so yeah nothing changed, they just made it more clear. No more "previous movement phase" mumbojumbo. Wait. . .Did GW just make a rule unambiguous?!


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PostPosted: Thu Nov 18, 2010 10:33 am 
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Q: Can any embarked troops shoot out of a vehicle on the
turn it has used its smoke launchers? (p66)
A: No.

DAMMIT! There goes my smoke and lash combo.

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PostPosted: Thu Nov 18, 2010 3:25 pm 
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Depends is Lash defined as a Shooting Attack or a Psychic Power that is used in the shooting phase?

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PostPosted: Thu Nov 18, 2010 4:16 pm 
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Psychic powers is a shooting attack. If I am wrong please, let me know.


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PostPosted: Thu Nov 18, 2010 7:29 pm 
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Some ARE, yes. Others, not so much. Like that Eldar stuff, Guide and Doom, those aren't, and must be done as per the usual Psychic phase, before movement. Others, like Zoanthrope Lance-Attack whatchamacallit, are shooting, and you check for those in the shooting phase and what-not.

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PostPosted: Thu Nov 18, 2010 9:50 pm 
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Yes, john. You are right. I am sorry, I should have clarified that. Any Psychic powers in shooting do count as shooting, unless stated. But movement and assault don't count as the shooting, just regular psychic powers.


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PostPosted: Fri Nov 19, 2010 6:16 pm 
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Hmmm, Tomb Spiders just became harder to kill as well. Since they can spawn scarabs which have stealth and they are ridiculously easy to hide out of LOS = 3+ cover on a monstrous creature.


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PostPosted: Fri Nov 19, 2010 10:48 pm 
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Apocalypse_Nigh wrote:
Hmmm, Tomb Spiders just became harder to kill as well. Since they can spawn scarabs which have stealth and they are ridiculously easy to hide out of LOS = 3+ cover on a monstrous creature.


Yeah I just found that too. What? A way to make my opponent more aggravated with my Necrons? Yes please!

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PostPosted: Fri Dec 03, 2010 5:43 pm 
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Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties.

so basically, after any player moves flat out, unless they go over terrain and roll a 1 nothing happens. once again, gw has come up with a way to make a useless rule even more useless. apparently the only flaw to moving flat out, is there is no flaw.

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PostPosted: Fri Dec 03, 2010 5:50 pm 
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By how the BRB defines the term turn I would say that this refers to 'player turn'.

In the BRB, top right of page 9, it says "Whenever a rule uses the word 'turn' both in this rule book and in the Codexes, it means 'player turn', otherwise it will clearly state 'game turn'." So by that the FAQ is referencing player turn since it did not specifically state 'game turn'.

Therefore if a fast skimmer gets taken down on my opponent's turn, after moving flat out, the occupants just suffer the results of whichever destroyed result killed the skimmer.

if that is the case, then when i or anybody moves a vehicle in their turn, when it is the opponents turn, the vehicle is stationary and is auto hit. if the FAQ says that a vehicle moving flat out in the same turn it moved, and gets blown up, the crew are dead. otherwise everything that is done in each players turn is null and void in the next phase.

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