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Skaven Team vs:
Broken Eyes 4 Injuried Beastmen 2 Mercenary Beastmen 2 Beastmen w/ Block 2 Beastmen w/ Block, Guard Beastman w/ Big Hand Beastman w/ Pass 2 Chaos Warriors w/ Block Chaos Warrior
Rerolls x 5
Team Info: I inquired about the amount of injuries he had, and apparently his last match was against a Dwarf team. Also, his starting roster featured nothing but beastmen so that he could start with 5 rerolls.
1st Half: Coin toss favors Chaos, and they choose to receive. The opponent lines up heavy on the left field, and hands the ball to a chaos warrior. Unable to threaten a bruiser like that, the opponent scores, albeit with plenty of turns left for me to score. The field is already bloody, but oddly enough it didn't all come from ratmen.
KO Ratman Lineman KO Beastman w/ Block (gets back up) KO Beastman w/ Block, Guard KO Ratman Lineman w/ Guard (gets back up)
With a few turns to spare, my thrower naturally wants to scare me by failing to pick up the ball. Since this occured before I even did my scrimmage blocking, I'm feeling more pressure than I would like. Instead of my usual scoring method, I handoff to a gutter rat, sending him downfield with two other gutters to make a semi-gutter cage (yeah, that's gonna scare a chaos warrior). My opponent is rather disinterested with stopping the score, rather focusing on bashing more rats. Two more Knockouts occur before the whistle half ends- a linerat, plus the +1 strength linerat.
2nd Half:
The halftime sees everybody except a basic linerat recover. I score quickly, dodging a tackle with my thrower, handing off to a gutter, and completing the chain with another gutter near the endzone. It wasn't as clean as I would have liked, but I was up on the scoreboards now.
Chaos lines up heavy on the left again, but the Chaos gods seem displeased. The pitch result gives me an extra turn, which I use to place a gutter runner right under where the ball will land. I have enough players to form a 3-man cage, and all I have to do is blitz one beastman out of the way.
Double skulls. Reroll. Double skulls. *%^$#@^ Khorne and his *^$%@(@ throne.
My gutter holds the ball for a few seconds before chaos controls it again. The gods have yet to leave the field though, as a short pass is fumbled in the backfield. The ball would remain there for a few turns, since neither me or my opponent could manage their turn without a turnover. With a linerat in gutter in the backfield, I finally get some...average rolls, and knock one of the two beastman away from the ball. The gutter swoops in, and makes a break for it, going for it twice to ensure nobody can blitz him. His arrival in the endzone is a monumental relief for the team; none of the 10 other rats lying on the ground have to stand up right next to the chaos team.
Doesn't mean nobody got hurt though. Chaos scores with the last three turns. Both teams suffer a KO, plus a Storm Vermin got badly injured. At least everyone will be healthy for next game.
3-2 Skaven
Final Comments:
A low profit from the game leaves my bankroll at 130,000. Ideally, I should be purchasing a Rat Ogre after next game.
Three ranks for this game, level 3 gutter, level 2 gutter, and a linerat. The level 3 got dauntless to go with his wrestle, improving his chancing of taking the ball carrier down when he dives deep. The level 2 gutter rolled double 5's; I chose the +1 movement. As he develops, I'll choose the skills associated with "Go for it" so that I can have a single turn scorer. Concluding the ranks is a double roll for the linerat. Not being particularly interested in having another guard, I chose dodge to increase his chances of surviving.
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