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Starting August 10th, the next four Wednesdays will be a Flames of War Infantry Aces Tournament. Each Wednesday will be a tournament starting at 6:30pm, ending after three rounds (ending at 10pm, each round taking an hour*, with 15 minute breaks between rounds). The 10th will be Week 1 of the campaign, 500 point games using the appropriate Infantry Aces campaign rules. Week 2 (the 17th) will be 700 point games for Week 2, and Week 3 (the 24th) will be 900 point games. The fourth week, (the 31st) will be the Last Day In Combat mega battle, which will not be a tournament, but an all night slug-fest to see if the Axis or Allies win the campaign!
Specific rules:
Your Infantry Ace will accumulate points in the tournament games, which may be carried over to the week 2 and/or week 3 tournaments.
You do not have to show up to all of the tournaments, you can show up to whichever ones you wish, however your Infantry Ace does not gain points for games he missed.
Any Late War Infantry Company is allowed. Mechanized and Tank Companies will not be allowed at the tournaments.
**Week 1 Rules**
You and Your Men: You may spend up to 500 points on your infantry company with Company HQ, Combat and Weapons Platoons. You can take any platoons listed as Company HQ, Combat or Weapons Platoons. However, you cannot take Support Platoons at this stage in the campaign. (Yes, that includes not being able to take Regimental Support)
Goat Trails & Mules: Gun teams that are not Immobile may be carried by pack mules. When using pack mules, a Gun team becomes a Pack Mule Transport team and moves as a Man-packed Gun team.
Fortifications: If your company can take fortifications, it may do so even if they are not a Combat or Weapons platoon option.
No Country for Tanks: Your company cannot field platoons equipped with Tank or Transport teams. If one of your mandatory platoons is equipped entirely with Tank teams, you do not have to take it for the purposes of building your force. If any of your platoons include Transport teams, Tank teams or Demolition Carriers, these vehicles are sent to the rear before the game begins and do not participate in the battle. You may dismount a Portee weapon and send the vehicles to the rear at the start of the game before deployment.
Pioneer Supply Vehicles: Pioneer Supply vehicles are an exception to No Country for Tanks, however they automatically deploy their fortifications and send the trucks to the rear, even if you are the attacker.
Table Size: 4' x 4'
Missions: Round 1: Encounter. Round 2: No Retreat. Round 3: Fighting Withdrawal
Modifications: Encounter: Both players' platoons may not be placed within 8" of the center line of the table, instead of the normal 12"
No Retreat & Fighting Withdrawal: The attacking player deploys their entire force in their half of the table at least 12" from the table center line, instead of the normal 16".
Earning Medals: Your Ace receives experience points at the end of each game. THese include: -One point for playing a game, -One point if your Ace is not Destroyed and still on the table when the game ends, -One point if you win the game, and -One point if your force has Destroyed at least one enemy platoon. (Max 4 points per game)
Promotions: At the start of each campaign turn all Infantry Aces are promoted to the next rank. They immediately earn two bonus experience points towards their next medal. (Your Ace sheet already has the first week's promotion recorded)
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