Brothers Grim Games and Collectibles

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PostPosted: Thu Nov 10, 2011 12:15 pm 
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So, I'm just going to gut to the chase here. What has happened to Malifaux at Brothers Grim? Over the summer I understand some of us were getting ready for the X-Roads Fantasy GT/it was summer and family things ARE more important than gaming. Since then however, we haven't really seen enough people that fancy the 'faux, other than Denis, Rob and my self (even I haven't been playing as much as the summer). Are we going to see some of you guys playing the 'faux anytime soon?

This brings me to my next question...should we/are going to have another Malifaux league? I will more than likely be running the next one if there is enough interest. Jay and Scott H said they will be running a Fantasy league soon, and I really don't want to have both running at the same time. I would really like to run one soon, as I have plans to run a Mordheim campaign sometime next year. We are doing this Infighting thing, which IMO is a Fantasy league...I don't see why we need 2 back to back. Let me know because I'm eager to get back to the glory days!!

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PostPosted: Fri Nov 11, 2011 12:32 am 
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Cornelious1424 wrote:
We are doing this Infighting thing, which IMO is a Fantasy league...I don't see why we need 2 back to back.

if the comments about having Turn 7 be more than just a fantasy club is true??.....

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PostPosted: Fri Nov 11, 2011 10:57 am 
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We've run both at the same time before and it hasn't been an issue. There really isn't THAT much overlap between the two groups. I'm down to do both at the same time.

Only Tim, Dennis, Rob and Me are fantasy players who throw down regular in Malifaux. Most of the other 'Faux players aren't fantasy players.

I do know that there is a good deal of interest in a proper fantasy league. Roy's thing was not really a league. You couldn't change lists and many people like to do that.

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PostPosted: Fri Nov 11, 2011 11:28 am 
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Ptolemy wrote:
We've run both at the same time before and it hasn't been an issue.

It was a big issue. Several times I was down and saw people that had Malifaux games behind schedule that were playing Fantasy instead. That said, there were people also playing FOW or worse, back on the computers.

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PostPosted: Sat Nov 12, 2011 11:31 am 
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Yeah, I'd rather run it with out distractions. I've been thinking of a small league much like Roy's "Infighting" idea, something on the lines of 5 games in two months kind of thing. I'd post all 5 pairings ahead of time and just give a deadline to get them all in. If there is enough interest I'll come up with a packet for it and post details soon. If you guys who would be in both don't really care, I'd like to get one started within the next few weeks. I'll talk to Dave and put a sign up at the counter.

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PostPosted: Mon Nov 14, 2011 11:35 am 
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Obviously I'm in.

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PostPosted: Tue Dec 06, 2011 11:21 am 
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Ok so I'm just going to get to the goodness.

I'm going to be running our next Malifaux league within the next month or so, I just need to look it over with Gil. The plan is to have a 5 game league over the span of two months. All pairings will be posted at the start of the league, and all players will have the two month time span to get their games in. You may play your games in any order as long as you get them all in and post the results here on the boards. We have had a lot of problems in the past with people not being able to get in contact with other players. All players will be required to give me their e-mail, forum user name, and phone number (best for contact) so that we all have every possible opportunity to get in touch with our opponents to schedule games.

All games will be 35ss scraps and will be OPEN FACTION! This means you can play any master you own during any of your games. I decided on this because it seems most of us have multiple masters/crews but not all from the same faction, and I want people to play what the want/like/have. Also, it is how Malifaux is supposed to be played in the first place.

The league packet is ready, I just need a head count of people who are interested. It has all the guidelines for playing in this league. Post on this thread with a reply to let me know if you’re interested. I’ll have the start date worked out soon!

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PostPosted: Tue Dec 06, 2011 6:38 pm 
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I'm in although as my wife's due date is 1/19, I'm hoping to get most of the games in at the early stage.


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PostPosted: Wed Dec 07, 2011 11:56 am 
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Do I even need to say it?

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PostPosted: Wed Dec 07, 2011 4:39 pm 
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OK, here is my 2 soulstones worth...
Collect the entry fee before the start of play.
Since there are no standing so to speak have everyone play one game with every other player.
Since you can use any Master in the game, assign each actual player a role on the story. For example, Denis is the Mayor of Malifaux and using any means necessary to control the city. This explains why a player can pick any master and crew. You Malifaux junkies really like to collect minis :)... And as the Mayor he can swap out one crew member at the start of the game with an equal pointed model. Assign each PLAYER ( not crew), a once per game minor ability. This, I think, will give a better feel for the story as the player being the power behind the scenes. I want to be the Sheriff of Malifaux fyi.
Have a small trophy for the winner. Maybe something Denis can paint up.
Just a few of my idea's. Either way I am in. Let me know if you need any help.
Thanks
Roy


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PostPosted: Thu Dec 08, 2011 7:24 pm 
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I was told to post here...jeezus christ. Of course I'm in dipshit!

Anything that enhances the League story is A-OK with me. The little narratives are my favorite part of the league.

I'm running 'Born mostly this time. Mwah hah hah!

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PostPosted: Fri Dec 09, 2011 2:43 am 
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I knew you had it in ya, Jay!!!

If everyone is willing to participate in a more involved league, I have something cooking up...it just wont be an open faction format at that point. I also don't want to spend time being all creative and have people take no interest. Denis went out of his way last league to do the "betting territories" thing and no one really took the time to do it.

Here is my second idea:

Soul Stone Roulette

Everyone selects a faction and a master inside that faction at the start of the league. Each player is given 30ss at the start of the league, 20 of which they may use the spend on minions and the other 10 for the soul stone pool. Minions are purchased at the beginning of the league using the 20 soul stones. Once a minion is bought, a player may field it as per the normal field allowance rules, but players may only use minions that they have purchased in this way. You may use any number of soul stones in your soul stone pool, up the the normal maximum. However, souls stones that are used this way in game are lost. A masters cache is added to the total but not counted against the soul stone pool. Players may also cash in a scheme choice for 2 soul stones, which will not be counted against the soul stone pool. There will be no pairings in this league, but all players will be required to play all other players at least once within a 2 month time span. All players may play any player at any time, even those they have already played any number of times within the 2 month time span. Before each game, players will need to anti 1 soul stone and then may bet additional soul stones (up to 3) if they so choose. The winner of the game (if any) will win those souls stones that were on the line for that game. Players may spend any souls stones won in this way on new minions or may save them for the soul stone pool. At the end of each game, players have the option of playing Soul Stone Roulette by spending one of their soul stones, flipping a fate care and consulting the Soul Stone Roulette chart. The master being used will gain the effect listed on the chart for the next game, good or bad. You may play any number of times but are bound by the last result. The player who accumulates the most soul stones at the end of the 2 months wins!

That's pretty much the idea, I just need to come up with a little back story and really set the rules in some stone.

I'm game for either one, let me know which you guys would rather do?

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PostPosted: Fri Dec 09, 2011 12:10 pm 
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So, not just fixed Master but virtually fixed lists, 20ss lists?

That's tiny, and it defeats the entire purpose of flipping for strategies then choosing crews. Some strats will be impossible to do with such a limited pool of minions. Some masters are good at a lot of strats and some are not but can mitigate their weaknesses with a good crew selection.

Really, really, really against the idea of fixed lists. That's not Malifaux. I'm all for totally open faction.....of course, I do have the most toys :]

I see that there is a small chance of increasing ss with the gambling thing, but it seems a small amount and won't really change your minion pool. If you bet and loose your first game, then your hamstrung for the rest of the league. If you spend your ss on minions, then you decrease your chances of winning the league.

Maybe I'm not understanding the way you intend for this to work.

On an unrelated note, I know that there hasn't been much action on this thread. Don't forget that the forums here are having a problem and people aren't going on. I really don't want to be on here right now either.

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PostPosted: Fri Dec 09, 2011 9:55 pm 
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The number of soul stones we would be starting with is not set, I just used 30 as an example number. I have been thinking about the ides of used soul stones being lost and may not use that. Collette would be absolutely ridiculous and damn near impossible to beat with practically no limit on soul stones. I do however have other ideas to gain soul stones. Like for example, if you have treasure hunt and gain victory points for completing it, you gain 3 soul stones. You were on a "treasure hunt" after all. Also, it's accumulation, not the amount of soul stones at the end who wins. If I win 10 soul stones but spend them on minions I've still won 10 soul stones. The idea is to show the balance of power between masters to advance a story. Nothing is set in stone, just brain storming.

As for the fixed lists, it's not really fixed lists in the way you think it is. When you buy minions at the start, you buy the idea of having access to that minion as per the normal rules. If I'm playing as Seamus for instance, I might spend my 20 soul stones like this:

Rotten Belle - 4ss
Sybelle - 6ss
Punk Zombie - 5ss
Canine Remain - 2ss
Night Terror - 3ss

In my future games I will be able to pick and choose as many Belles, PZs, Canines and Night Terrors as I desire based size of the game being played. You are limited to what you can field, but not limited to the amount you may field in a game. Once you purchase a minion you have access to numerous, not just one, based on the minions field allowance. Once again, I want to show the balance of power between masters through growth and wealth.

This would be more of a micro campaign than a formal league, which I kind of dig that idea.

Hope that helps, Denis.

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PostPosted: Tue Dec 13, 2011 12:34 pm 
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Total SS gained (not in possession) makes more sense. That would probably work.

I like the idea of buying the "options" to take minions. Another idea with that might be to have a fixed number that you pay. Say 4 or 5 SS and you get to pick one minion (no matter its actual cost) and maybe double that cost if it's a Henchman if you didn't choose the Henchman as your master. This might be a way to address Unique or Rare 1 models.
My thought is that I can get more mileage out of a lower SS model, why would I spend on a bigger one? With Marcus, I spend 5 SS on a Silurid, I could take 3 of them in a game which is way better than say paying 10 ss up front for a Steamborg Executioner.

I'm just thinking about standard lists....some work better with base minions, others work better with more Unique models (say, the Ortegas).
Santiago....7
Nino.....7
Papa...6
Sorry Franky, you don't fit.

That's 20. You'll get a lot more mileage out of your Seamus choices than Perdita's list. Or I'd be forced to play a non-standard Perdita list.

I think when / if you start the league, you figure out who is playing what and then decide the price and the starting SS pool. That way you can determine if the Unique / Rare 1 model problem will even be a problem for the masters being used.

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