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Alright boys, we're doing something different this time around.
There will be 6, yes, count them, 6 games going at once. The choice will be yours for what to play in, but variety is the spice of life. Here's what they're going to be.
Into the Breach! Tank Megabattle
Every player may bring a maximum of 10 Tanks.
Super Heavies, Flyers, Super heavy Flyers, Gargantuan Creatures, Formations of Tanks & Monstrous Creatures, and Tank Squadrons may be on the field. Absolutely no boots on the ground. Hooves, yes, boots, no.
Generic squadron rules will be in effect, the rules will be made public soon.
There is no points limit players have to adhere to. It would be recommended that tanks have loadouts appropriate for dealing with other armored targets.
Turns: 30mins Per Side. 10mins Movement, 15mins Shoothing, 5mins Assault
Special Rule: Redeployment! - At the beginning of your side's turn, you may redeploy one Tank Squadron/Formation that had been destroyed or heavily damaged. At beginning of your turn, after vehicles have been redeployed, you may remove heavily damaged vehicles and their squadrons if they are with one, to be put back in reserves and redeployed, giving the enemy the points for destroying the unit in the process.
T-Minus.... Gladiator Match
2 Hr Time Limit or 6 turns, 2000pts per player, 2 Players
Mission: Capture & Control the key points of the PDF missle silos.
Special Rules: Gladiator! - An army list may contain super heavy vehicles / gargantuan creatures through the use of 2 heavy support slots. It may contain a flyer through the use of 2 fast attack slots. It may contain a super heavy flyer at the cost of 2 fast attack and 2 heavy.
Launch! - The winner of this scenario may launch one of the PDF Missle silos at the tank battle in progress. It uses the rules for the orbital bombardment strategic asset from the apocolyapse rulebook.
Roll out! 2v2 Match
1.5 Hr Time Limit or 6 turns, 750pts per player, 2 Players per side
Mission: Capture the strategic points along the highway in an attempt to reinforce the front.
Special Rules: Reinforcements! - The winning side of this scenario allows their side to redeploy an additional D3 squadrons their next turn at the breach. The players that get to redeploy are chosen at random by the event organizer.
Fire for Effect! 1v1 Match
45min Time Limit or 6 turns, 500pts per player, No Vehicles/Monstrous Creatures
Mission: Capture the AA emplacement at the table's center.
Special Rules: Long Range Ack Ack! - The winning player may fire the emplacement at a squadron of flyers on the table, or coming in from reserves using the rules for Long Range Ack Ack! from the apocalypse rulebook. If no flyers are availble, they may fire it at a superheavy vehicle without the option to disengage.
One Stop Shopping... 1v1 Match
45min Time Limit or 6 turns, 500pts per player, No Vehicles/Monstrous Creatures
Mission: Capture the munitions dump and supply your forces with more ammunition.
Special Rules: Ordinance, Glorious Ordinance! - The winning player may roll on a chart to see what munitions he discovers while ransacking the supplies. This chart will be kept secret till the day of the battle. If the winner so chooses, he may defend his find from the next challenger, but will have a 50pt reduction in his army size. The longer he holds, the more intresting the weapons he can find.
Please feel free to ask any questions you have about what's going on. I'll be more than happy to answer them. Now then, fuel up, rev the engines, and lock and load. Lets go blow something up.
-- Dave
_________________ Preferring to win a competitive hobby doesn't mean that you're a powergaming noob. Likewise showing up with an auto-losing list doesn't mean that you're a "reasonable" gamer and therefore occupy moral high ground.
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